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AI Insights · Timothy · June 2022

Top 5 PVP Games on iOS in Europe, Q2 2022

Discover the performance of the top 5 PVP games on iOS in Europe during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 PVP Games on iOS in Europe, Q2 2022

In the second quarter of 2022, the top 5 PVP games on iOS in Europe showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.

Roblox from Roblox Corporation saw its weekly revenue fluctuate, peaking at around $2.3M in early April and then gradually decreasing to around $1.6M by late May, before a slight recovery to approximately $1.8M by the end of June. Weekly downloads started strong at around 200K in late March, dipped to around 140K in early May, and then climbed back up to nearly 200K by the end of June. The game maintained a robust active user base, increasing from approximately 5.4M to 5.9M weekly active users over the quarter.

PUBG MOBILE by Tencent Mobile International Limited experienced a decline in weekly revenue from about $2.5M in early April to around $1.1M by the end of June. Downloads also saw a reduction, from roughly 130K in late March to about 95K by the end of June. Active users showed a slight decrease from approximately 3.8M to around 3.2M over the same period.

Coin Master from Moon Active had relatively stable weekly revenue, starting at around $1.8M in late March and closing at approximately $1.7M by the end of June. Downloads, however, dropped from around 140K in early April to about 53K by the end of June. The game’s active user count saw a minor decline from approximately 600K to about 550K throughout the quarter.

State of Survival: Zombie War from FunPlus International AG showed varied weekly revenue, peaking at around $1.7M in late April and then falling to about $1.3M by the end of June. Downloads decreased from roughly 52K in late April to about 25K by the end of June. The game’s active user base remained fairly steady, fluctuating around the 400K mark.

Clash of Clans by Supercell saw its weekly revenue peak at about $2.1M in early May before dipping to around $850K in late June. Downloads were relatively stable, with the highest at around 100K in early April and the lowest at about 60K in mid-April. Active users remained robust, ranging from approximately 7.2M to 8M over the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2022